Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. -100% doubles your shields. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Stellaris > General Discussions > Topic Details. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Shield Hardening should protect from storms and neutron stars. ago. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Ironically, there is an advanced armor option known as Dragonscale Armor. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. For instance, I can join federations. More information can be found in Stellaris Dev Diary #293. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. 6 “Orion” update includes many changes to combat. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . my shield nullification surprise. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 6 shield regen, 15% shield hardening. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. 2x Armor III - 430 HP. It matters more with shields. ago. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. So if you got shield hardener, then 25% is dealt to shield. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. worker output doesn't apply to specialist roles like researcher. Discussion. 1x regenerative hull tissue. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. When I mouse over the zero shields, it has a +100% shield nullification debuff. Stellaris ship design is certainly more interesting than it was pre-3. Shields won't regenerate at all unless a charger is present (in vanilla game that is). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. And Unbidden anchors now give their ships shield hardening and boost shield regen. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). That's good, but not great for an ascension path. In this video I test out the new Armor Hardeners which is part of the new 3. 34. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. +10% evasion (and 20% sublight speed). If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). #23,663. Smaller ships only have one aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Battleships are around 11. It lacks the bonus to hull damage lasers have. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Losing 100 Ar or 125 Sh to get 65 Hull. • 20 days ago. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Update: Mar 19 @ 1:39am. Shield hardening was extremely useful in my last game (mostly against the Scourge). It is developed by Paradox Development Studio and published by Paradox Interactive. Go to Stellaris r/Stellaris. Add a Comment. Cruisers are around 5. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. Losing 100 Ar or 125 Sh to get 65 Hull. Sep 13, 2020 766 932. ##### ##### VERSION 3. " Stellaris Mods Used: Extra Ship Components 3. I believe one of the fallen empires are very into disruptors. . While cloaked, ships can. Jan 23, 2023. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. 02 DPS to be fair. Armor/shield hardening is a counter for weapons that bypass that defense. common. Equip an ancient suspension field 2. I was able to see that they now have 50% shield hardening (which makes sense to me. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Just had a random thought here. Legacy Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Cato Mar 7, 2018 @ 5:55pm. That will allow you to go on a militarised economy to boost the alloys. So having two grants you 30% hardening. except corvettes since they only have 3 slots, they use 2 armor 1 shield. NagolRiverstar • 1 mo. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Armor/shield hardening is a counter for weapons that bypass that defense. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 29. Description. Time to load it up with armor and plasma! 12. Steps to reproduce the issue. Also, shield/armor hardening could make a disruptor-based. There are few weapons in the galaxy that can penetrate the hulls of. In this video I test out the new Armor Hardeners which is part of the new 3. 1 jump drive range to ships in the system. Stellaris Wiki. Yes it's worth it. ). And ye, I'm already undetectable and in a "sweet spot". Equip an ancient suspension field 2. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. That’s 17. 2 comments. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. You can send your ships to vassal ports if you. Cool. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. "Attacking. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. E. Attack the ship with a shield penetration weapon 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Never had the Great Khan unite the galaxy before. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Legacy Wikis. From wiki. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. If you're using a 1080p display you could try using this mod. About this site. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. I don't see why the ring can't also generate a shield while hardening the shields in the system. 1;. In case of 50%. Go to Stellaris r/Stellaris. I will make sure to explain this a bit better when its time. 6 “Orion” update includes many changes to combat. The shield hardening is just a minor problem, I will test it later though. nAnd they got a hidden damage multiplier of shipsize+1. Observe the full damage going through shield. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. A. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. It gets shot by a 50% penetrating shot. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. The bad news is that it doesn't increase say shield benefits. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Only by about . Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. except corvettes since they only have 3 slots, they use 2 armor 1 shield. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Increased the range of Energy Siphons. events. Negative shield negation adds to your shield value after all other calculations. PvP is where the fleet composition you use matters a lot more I think. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Please don't talk to me about hardening. armor vs shield hardening. bd54257 last week. 6 also includes new galaxy shapes to explore, new story events, a new. Legacy Wikis. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Similar argument applies to, e. Upload Attachment EDIT: the philosophy this is based on is pre-3. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ( stellaris noob) i dont have dlc so idk if that contributes. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Below is an example of what I found out while testing ship combat. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. This, plus the other randomly rolled admiral traits make them absolutely bonkers. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. last week. armor an shield hardening definitely help ship survival vs missiles and disruptors. . Hull is 3300. Basically arc does 25% damage as shields are enough. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Steps to reproduce the issue. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. is it worth it do you think?How to Use Cloaking in Stellaris. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. and directly work on armor/hull. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 5 to hull, 18. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. 8 Fleets. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Archaeoshields should now properly provide their shield hardening bonus. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. Just had a random thought here. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. It is developed by Paradox Development Studio and published by Paradox. :- ( (building a new fleet is much. hardening * total. is it worth it do you think?Related Topics. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Stellaris > General Discussions > Topic Details. The wiki doesn't say anything about them having point defense. Their battle ships regen something like 14k shield per day. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Ograe • 5 yr. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Report. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Battle ships are your heavy carriers and artillery weapons. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Content is available under Attribution-ShareAlike 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 9K health and 20% evasion. Early game of course I do the classic hangar DP, since they easily counter small ships. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. This is so effective that ~40k fleets 1:2 destro/cruiser. Go to the situation log and look for a google maps type blip in the top right corner. Hello! I used to be pretty hardcore into this game. The Stellaris 3. Destroyers are around 2k health and 50% evasion. Hearts of Iron III: Tech Support. That’s either by design or by technical limitation. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. That’s how badly hardening gimps penetration weapons. Code. 34. Stellaris Wiki Active Wikis. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. ago. ago. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. My apologies for misleading everyone to believe this was vanilla. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. g. E. Stellaris Wiki Active Wikis. 6. Third, buff the hardening components. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. 25 shield hardening and . Ancient Pulse Armor (and other ancient armaments) are impractical. How a nation becomes and is powerful can be done in a variety of ways. Do not leave feedback in this thread. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. It does diminish in effectiveness slightly when faced with shield hardening. But it also penetrates armor by 50%. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. 6 update. Let's div. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. The mining drones do a ton of. 3. But only occurs during combat if you have shield capacitors installed. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. But the opposite will be better in all other situations, and there are more of those than pulsars. Both are late game anyway so doesn't matter. Be prepared to make your moves once the Khanate fails…. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Active Wikis. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. == General ==. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. • 2 yr. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. It should say what event you got. Jan 8, 2019. -100% doubles your shields. g. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Total HP = 2853 with 5. It means it ignores shield and does damage. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Montu just released a defensive component tier list if you want a more indepth explanation. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Then again. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. With the 2. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Stellaris: Suggestions. I repeat, 100% shield hardening. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Stellaris 2. For downside traits, Unruly and Deviants are the best. Most of my games last about two days. For individual ship designs, I set a theme for each one. No. . Had no reason to. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. 75 to armor and 6. . The shield hardening components kind of revive the shields back to their older glory. Mining lasers are now classified as Brawling weapons. frac {a} {a + 60} * ( 100% - p% ) I. Stellaris: Tech. In addition, while most M weapons are 2x and L 4x the damage. ironsasquash • 10 mo. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Upload AttachmentEDIT: the philosophy this is based on is pre-3. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. Shield nullification. I was able to see that they now have 50% shield hardening (which makes sense to me. So if that's what your enemies are running they're worth it, and if not, they're. The stasis field does less direct shielding than T5, but also adds hardening, which is big. 30% armor hardening on top cuts it by another third. Their faces are melting so lovely and the screams music to my ears. 5 and armor takes 2. 418K subscribers in the Stellaris community. The advantage to shields is that they recharge on their own, but no longer in combat. Reply reply more reply. I hadn't noticed it. Archeao Engineers problem. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Didn't new armour/shield hardening kill them?. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Ograe • 5 yr. E. I fly with a combination of torpedoes and stormfire cannons. This mod is a global compatibility patch for Stellaris 3. It's a bit slower than shield reg, but your fleet starts each battle at full health. Europa Universalis IV: Tech Support. Added new. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Wiki Active Wikis. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. That's worse than 6+6=12s for a purely neutral weapon. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield capacitor gives +10% for more shield (2x repeatables) vs. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Zro is also used for Psionic Shields - effectively T7 shielding. About this site. R5: Found a choke point on a pulsar that gives 100% shield nullification. Stellaris. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Meaning you can get 100% hardening on a large ship, pretty easily. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Strike craft are their own separate entities like missiles. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50.